

I used a fuzz mask here so that only the gloves are affected. This helps create a sense of softness for the fabric. I’ve also created suede leather, which required making use of the Fuzz component of the Microfiber Diffusion model in Toolbag. Edgewear group: Edgewear is essential in any material to make it look used and for popping details.Cavity Dirt, Splatter, S cratches: General wear and tear layers give the material a sense of history.Each layer has a colour set to very low opacity with a slight shift in roughness. Grunge layers: This is where the main variation comes from.Base and Base Alt: This layer is for establishing different base colours, such as the bag.The video above shows the following steps: To get a realistic feeling, I used a lot of layers with subtle details and colour variation within each one. Leather is probably one of the most fun materials to create as there are many fine details. Material Creation & Setup Leather Material Below are my breakdowns for each material used. Baking and texturing was done in Substance Painter. The retopology, low poly, and UVs were done inside of 3ds Max. The fabric materials were sculpted inside of Zbrush using a lot of real world reference. This allowed for quick iteration and a cleanly modelled result. I would create a rough proxy sculpt in Zbrush, decimate it, then model over it in 3ds Max. I sculpted him using ZBrush and 3ds Max, switching back and forth between both programs. I created several iterations of the concept in Zbrush, with some sketches and overpainting to support it. Having materials that matched this idea was key to achieving my goals. The art direction of the project was to create a realistic character from a miserable, dirty world, such as Dark Souls or Game of Thrones, presented in the pompous style of a royal portrait. In this breakdown article, I’ll be going over some of the materials I created for my recent piece, “Lordling”, and the overall presentation in Toolbag 3. Hello, my name is Paul Widelski and I’m a Senior Character Artist at Splash Damage.
